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The answer to this is "mostly." The game is mostly fun despite its flaws and shortcomings. This makes it interesting even when it does feel a bit too linear. The game has pretty decent AI, great crowds, and is sensitive to any screw-ups. Still, I'm not particularly disappointed at this stage either. However, I don't think it measures up to the brilliant 2D stealth found in Mark of the Ninja. This puts it a step above the stealth in a game like Dishonored which, unfortunately, gave the player so many super powers that stealth quickly became optional only. The stealth is pretty solid, and breaking out of stealth to run-and-gun is usually a bad idea that's punished by death. I suppose I haven't fully made up my mind yet on this question, to be quite honest. I plan on writing a post about the stealth games of 2012, and Hitman: Absolution will certainly make an appearance. How Does it Stack Up Against Other Stealth Games? When I go into a situation, successfully getting past a bunch of guards, and then try to take out this giant bodyguard in a cutscene with no agency and fail, I throw my hands up and say "What's the point" Why did I bother playing this level if it just ends with a scripted failure? Whenever QTEs or cutscenes interrupt gameplay for no good reason, my immersion is broken. While I enjoy the silent kills, the melee combat boils down to quick time events, which is loathsome, and the occasional interruption-by-cutscene, which is even more irritating. One would think the sniper rifle might pose a problem, but it simply disappears once you holster it-another departure from past Hitman titles, where larger weapons could not be concealed. It's also a bit odd that no matter what weapon you equip you can move around with it perfectly concealed. It still gives you lots more choice than many games out there, but it holds your hand more than a game like Blood Money. The killing is less creative and choices feel more predetermined. The missions aren't exactly corridors, but they're still more straightforward than sandbox. Still, it's more linear than past Hitman games. You lose points for taking out non-targets, but can gain some of those back by doing simple things like hiding the bodies. Meanwhile, you gain and lose points by completing various tasks such as finding evidence or staying undetected or not wearing any disguises. Most missions will end in death if you attempt to gun your way through, but there are times when a gunfight is inevitable and can be carried out without dying. The mechanics are smooth, and the various choices you have to accomplish each mission make the game interesting.
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This is not helped by the fact that you're bald and have a barcode tattooed to the back of you shiny skull. In other words, the disguises are helpful but quite limited. A cop disguise is effective on anyone except cops, a cook disguise on anyone except cooks, and so forth. Each has their own risk and reward.Īlong the way, you can find or abscond various disguises. In an attempt to kill off a drug lord in China Town, you can pick him off with a sniper rifle or poison his food or drugs among other options. We'll tackle that in the next installment.Įach mission presents multiple paths to success. It doesn't seem to make much difference either way, as the game is less about precision shooting than it is about maintaining a low profile.īasically you play as an assassin on the run, having turned your back on your agency in the opening scenes of the game. I've gone ahead an played with a controller for the most part. Hitman: Absolution on PC can be played with mouse and keyboard or a controller. So, the questions: How does it play? How does it stack up against other stealth titles that have come out this year? And, most importantly, is it fun? I'll fire up a couple of the older games for my next review, but for now we'll talk about Absolution with the fog of time between it and its predecessors. Still, I wanted to play Absolution with a fresh set of eyes, so I stayed away from old copies and played this one blind.
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It's been a long time since a Hitman game came out, and a really long time since I've played one, so my recollections of past titles are fuzzy at best. And at this point, I'm really enjoying playing Agent 47's latest adventures in murder and stealth, even if the game is a departure from earlier games in the franchise. So far I've only played through the first part of the game, so this is a first impressions review only. Massive red letters tumble from a burning hotel, orange-red flames bursting from shattered windows. Blood red lanters hang above teeming crowds of colorless shoppers. You can see how this dark world is punctured by color, and in particular the color red. You can see this in the streets of China Town, pictured above.